Virtual Reality (VR) games are not as accessible as conventional video games because they heavily rely on the motion of the body as the main means of input. This causes large accessibility issues because it prevents some physically impaired players from using them. It also makes it more difficult to develop accessibility tools to address the issues. Given these challenges, it is of particular importance that an impaired player can determine whether they will be able to play a game before they buy it. We propose the first prototype of a metric that aims at visually presenting the important aspects of the body motion that a game requires. Instead of manual classification, the metric is based on data captured from able-bodied players that play...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
People using wheelchairs have access to fewer sports and other physically stimulating leisure activi...
There are many public and private spaces and environments where design characteristics are a severe ...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in gam...
Movement-based video games can provide engaging play experiences, and also have the potential to enc...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
Playing virtual reality (VR) games while seated can be challenging because many games are designed f...
Virtual reality games are playing a greater role in rehabilitation settings. Previously, commercial ...
The visceral immersion of virtual reality (VR) requires that developers rethink how we design, model...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
People using wheelchairs have access to fewer sports and other physically stimulating leisure activi...
There are many public and private spaces and environments where design characteristics are a severe ...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in gam...
Movement-based video games can provide engaging play experiences, and also have the potential to enc...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Not all computer users are able to use conventional control methods. People with physical disabiliti...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
Playing virtual reality (VR) games while seated can be challenging because many games are designed f...
Virtual reality games are playing a greater role in rehabilitation settings. Previously, commercial ...
The visceral immersion of virtual reality (VR) requires that developers rethink how we design, model...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
People using wheelchairs have access to fewer sports and other physically stimulating leisure activi...
There are many public and private spaces and environments where design characteristics are a severe ...