We describe three broad approaches to the issue of accessibility design within Virtual Worlds. Our intent is to stimulate the thinking of content designers within Virtual Worlds about these approaches. Approach 1: Minimal accessibility design principles incorporated into the Virtual World For much of the current state of Virtual Worlds, this is the default situation: Minimal consideration has been given during design or construction to accessibility issues. This may be the preferred approach when the intent of the designer is artistic creativity. Approach 2: Emulate Real World accessibility design principles in the Virtual World In this approach, the designer replicates various aspects of Real World accessibility within the virtual se...
This paper proposes an alternative approach to the design of universally accessible interfaces to th...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Virtual Reality being a relatively new technology receives much attention in scientific research as ...
Video games as an entertainment venue and business category continue to grow rapidly. Despite their ...
Immersive virtual reality experiences have become increasingly popular and have been primarily used ...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
In a virtual world, we are inside an environment of pure information that we can see, hear, and touc...
In the Special Theme issue on Usability Aspects in Technology Enhanced Learning of the Learning Tech...
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard way...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
The immense growth in computer and virtual reality technology has resulted in the development of new...
Online Information Communication Technologies (ICTs) make accessing information any time, any place ...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
Virtual Reality (VR) is an extensive field where significant development has been made. A critical a...
This paper proposes an alternative approach to the design of universally accessible interfaces to th...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Virtual Reality being a relatively new technology receives much attention in scientific research as ...
Video games as an entertainment venue and business category continue to grow rapidly. Despite their ...
Immersive virtual reality experiences have become increasingly popular and have been primarily used ...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
In a virtual world, we are inside an environment of pure information that we can see, hear, and touc...
In the Special Theme issue on Usability Aspects in Technology Enhanced Learning of the Learning Tech...
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard way...
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing...
The immense growth in computer and virtual reality technology has resulted in the development of new...
Online Information Communication Technologies (ICTs) make accessing information any time, any place ...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
Games represent one of the most significant cultural artefacts of this century. They are a massive f...
Virtual Reality (VR) is an extensive field where significant development has been made. A critical a...
This paper proposes an alternative approach to the design of universally accessible interfaces to th...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Virtual Reality being a relatively new technology receives much attention in scientific research as ...