Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and no uniform approach or standard exists at this time. In this position paper, we propose a customisable toolkit implemented at the system-level and discuss the potential benefits of this approach and challenges that will need to be overcome for a successful implementation
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in gam...
Augmented and virtual reality (AR/VR) hold significant potential to trans-form how we communicate, c...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordab...
There are many public and private spaces and environments where design characteristics are a severe ...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
Augmented and virtual reality experiences present significant barriers for disabled people, making i...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
There is great interest in the Augmentative Technology (AT) community forthe potential benefits that...
Virtual Reality (VR) games are not as accessible as conventional video games because they heavily re...
Immersive virtual reality experiences have become increasingly popular and have been primarily used ...
Why bother researching into enabling better access for disabled people to computer systems, especial...
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard way...
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in gam...
Augmented and virtual reality (AR/VR) hold significant potential to trans-form how we communicate, c...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordab...
There are many public and private spaces and environments where design characteristics are a severe ...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...
Augmented and virtual reality experiences present significant barriers for disabled people, making i...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
There is great interest in the Augmentative Technology (AT) community forthe potential benefits that...
Virtual Reality (VR) games are not as accessible as conventional video games because they heavily re...
Immersive virtual reality experiences have become increasingly popular and have been primarily used ...
Why bother researching into enabling better access for disabled people to computer systems, especial...
Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard way...
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in gam...
Augmented and virtual reality (AR/VR) hold significant potential to trans-form how we communicate, c...
Inclusive design is a declared political intention in Europe. Enterprises are expected to take their...