This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception, awards won, and other criteria to examine the widest possible sample of the most prominent games released in 2019. This approach to selecting games allows for identifying design trends as they emerge from the most widely played or influential games. The results highlight design pitfalls and innovations regarding accessibility in four key areas: auditory, visual, motor, and difficulty. As a feed-forward project, the aim is not simply to catalog what games include which accessibility features, a nearly impossible feat considering how varied the design fe...
The present study investigates the obstacles encountered by people with motor impairments in their p...
According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a ...
According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a ...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
Digital games have become increasingly popular for both entertainment and education purposes. Howev...
Abstract Over the last three decades, video games have evolved from a pastime into a force of change...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Although participatory design (PD) is currently the most acceptable and respectful process we have f...
The present study investigates the obstacles encountered by people with motor impairments in their p...
The present study investigates the obstacles encountered by people with motor impairments in their p...
The present study investigates the obstacles encountered by people with motor impairments in their p...
According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a ...
According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a ...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
Digital games have become increasingly popular for both entertainment and education purposes. Howev...
Abstract Over the last three decades, video games have evolved from a pastime into a force of change...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Although participatory design (PD) is currently the most acceptable and respectful process we have f...
The present study investigates the obstacles encountered by people with motor impairments in their p...
The present study investigates the obstacles encountered by people with motor impairments in their p...
The present study investigates the obstacles encountered by people with motor impairments in their p...
According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a ...
According to a survey conducted by the CDC, it is estimated that 26% of Americans are living with a ...