Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital accessibility has been the focus of initiatives, policies and standards at European and international level in the last decade. However, adoption of accessibility guidelines and the development of accessible resources and applications remain limited and education is a primary example of the multiple challenges that must be addressed. This research has highlighted the main barriers that should be overcome in order to make digital educational games accessible for learners with disabilities and it has brought forward the critical need of personalizing the game contexts and analytics to meet specific profiles of learners with disabilities. Buildi...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
The evolution in information technology has brought worldwide access to information. Information tec...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Video games that are used as teaching tools are called serious games. However, there is an important...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
In this paper we analyze how to increase the level of accessibility in videogames by adding support ...
Part 6: WorkshopsInternational audienceGaming technologies provides new ways of learning, but even t...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
The evolution in information technology has brought worldwide access to information. Information tec...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Video games that are used as teaching tools are called serious games. However, there is an important...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
In this paper we analyze how to increase the level of accessibility in videogames by adding support ...
Part 6: WorkshopsInternational audienceGaming technologies provides new ways of learning, but even t...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...
The evolution in information technology has brought worldwide access to information. Information tec...
Educational Games are increasingly popular in teaching as they have proven to be effective learning ...