As a response to finding innovative ways of using games as tools for learning we explore the design process of creating a game system meant to promote self-directed learning. This thesis explores what design pillars a game system needs to follow when making a game that is meant to promote self-directed learning through reflection on cause and effect relations. We use a theoretical framework based on procedural rhetoric and self-directed learning in video games to inform our design process when creating an eco-adapted game system that provides experimentation opportunities. We adapt an ecosystem as a simulated real life context for our game environment and identify the major design pillars that video games looking to promote self-directed le...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Interactions with others can influence our decision-making, often without us being aware of it. Ther...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
In this thesis, the question of immersion and learning in tutorials is examined to find whether ther...
The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive ex...
Global problems are largely systemic in nature. Fixing systems is often close to impossible, because...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
Games have been used for utilitarian purposes since at least the 1960s, with gamification pursuing g...
Game Based Learning seems to be an interesting new possibility of teaching and learning, but the eff...
Opinnäytetyön tavoite oli tutkia ja esittää videopelin suunnittelun ja kehityksen teoriaa ja käytänt...
Games are known to be impactful in many ways. They can tell inspiring stories, similar to literature...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Today, programmable devices are part of everyday life. Children grow up learning how to use them, bu...
Role-playing simulations have gained in popularity in recent years as a novel method of engaging res...
Abstract: Game Based Learning seems to be an interesting new possibility of teaching and learning, b...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Interactions with others can influence our decision-making, often without us being aware of it. Ther...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
In this thesis, the question of immersion and learning in tutorials is examined to find whether ther...
The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive ex...
Global problems are largely systemic in nature. Fixing systems is often close to impossible, because...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
Games have been used for utilitarian purposes since at least the 1960s, with gamification pursuing g...
Game Based Learning seems to be an interesting new possibility of teaching and learning, but the eff...
Opinnäytetyön tavoite oli tutkia ja esittää videopelin suunnittelun ja kehityksen teoriaa ja käytänt...
Games are known to be impactful in many ways. They can tell inspiring stories, similar to literature...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Today, programmable devices are part of everyday life. Children grow up learning how to use them, bu...
Role-playing simulations have gained in popularity in recent years as a novel method of engaging res...
Abstract: Game Based Learning seems to be an interesting new possibility of teaching and learning, b...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Interactions with others can influence our decision-making, often without us being aware of it. Ther...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...