This paper is devoted to the research of the social and cultural impacts of video games. Video games are represented as the product of digital culture that substantially affects a modern person, alters traditional social practices, and transforms cultural space. Reviewing scientific researches related to video games influence on people we have educed positive and negative outcomes. The bottom line is that modern studies of video games have turned to researching positive effects of gaming technology and its potential in other cultural fields’ development. We have shown that video games and gaming industry strongly influence economy and society playing an important role in social changes. We have come to the conclusion that the gaming industr...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
the article is devoted to the study of the influence of game industry products, both on the individu...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The aim of this study is to investigate digital games with respect to sociocultural aspects and exam...
abstract: In this paper, I will look at recent game studies in three (3) large categories: (1) how g...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
There is little question of the social, cultural and economic importance of video games in the world...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
the article is devoted to the study of the influence of game industry products, both on the individu...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The aim of this study is to investigate digital games with respect to sociocultural aspects and exam...
abstract: In this paper, I will look at recent game studies in three (3) large categories: (1) how g...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
There is little question of the social, cultural and economic importance of video games in the world...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...