Following the exportation of Japanese media products such as TV dramas, Japanese culture and products have swept across many Asian countries, especially Taiwan. Based on the historical background and unique characteristics of games, this study investigates the cultural effect of Japanese video games on players in Taiwan. This study also presents an analysis of the differences between TV and the video game as cultural vehicles. We used both quantitative and qualitative methods. Results indi-cate a relationship between game-playing behavior and the identification of Japanese culture. However, the relationship between video game playing and consumption was nonsignificant. This shows the power of video games in nation-building but not in nation...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
This paper is devoted to the research of the social and cultural impacts of video games. Video games...
This thesis will explain how videogames function as a cultural art and a method to be used for the p...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
Video game developers have the ability to create synthetic worlds. These are places where players ha...
Objectives The main objectives of this study were to find out how much do video game preferences...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
Globalization of Japanese popular culture is reshaping the global cultural landscape. Some forms of ...
In order for the American video industry to continue to grow and attract more American and internati...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
Video games contain representations, and these can have effects on players, for example on the ways ...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
Our aim in this article is to explore the relationship between videogames and other practices relate...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
This paper is devoted to the research of the social and cultural impacts of video games. Video games...
This thesis will explain how videogames function as a cultural art and a method to be used for the p...
Following the exportation of Japanese media products such as TV dramas, Japanese culture and product...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
Video game developers have the ability to create synthetic worlds. These are places where players ha...
Objectives The main objectives of this study were to find out how much do video game preferences...
I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, includ...
Globalization of Japanese popular culture is reshaping the global cultural landscape. Some forms of ...
In order for the American video industry to continue to grow and attract more American and internati...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
Video games contain representations, and these can have effects on players, for example on the ways ...
With control over both store shelves and consumers' consciousness, Japanese video games have dominat...
Our aim in this article is to explore the relationship between videogames and other practices relate...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
Although the video game industry may not generally be regarded as a sector offering forms of “haute ...
This paper is devoted to the research of the social and cultural impacts of video games. Video games...
This thesis will explain how videogames function as a cultural art and a method to be used for the p...