The emergence of augmented reality (AR) and gamification in higher education has gained significant relevance by virtue of their demonstrated usefulness in learning spaces. Prior research has examined these technologies separately and shown promising results, but less is known about the impact of combining AR and gamification in higher education. This article aims to conceptualize, design, and evaluate the effects of AR and gamification on students’ intrinsic motivation and learning with physical course literature. The results from a web - based experiment involving 95 students demonstrate that using AR enhances students’ intrinsic motivation compared to conventional methods such as reading lecture notes. However, the combination of AR and ...
The purpose of this study has been to partly investigate what the application of Augmented Reality t...
To encourage and increase the motivation to physical activity by using new information and communica...
I och med regeringens beslut om en nationell strategi för skolans digitalisering har Skolverket tagi...
The emergence of augmented reality (AR) and gamification in higher education has gained significant ...
Gamification is the use of game design elements in non-game contexts, and it has recently received a...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
Gamification handlar om att motivera människor till att genomföra uppgifter med hjälp av spelelement...
Blended learning blir allt vanligare inom högskoleutbildningar och majoriteten av kurser äridag kopp...
Gamification, på svenska även känt som spelifiering är användning utav speldesignelement inom andra ...
Spelmarknaden världen över är starkt växande, och en allt större andel av befolkningen uppger att de...
Gamification involves the use of game design features and methods in non-game situations to increase...
Gamification is the use of elements and mechanics from the video-game industry in contexts which are...
Inom denna studie analyseras grundpelarna inom gamification-teori samt hur dessa kan implementeras i...
Spel och underhållning är ett område som utvecklas dagligen. På senare tid har det i dagens samhälle...
The purpose of this study has been to partly investigate what the application of Augmented Reality t...
To encourage and increase the motivation to physical activity by using new information and communica...
I och med regeringens beslut om en nationell strategi för skolans digitalisering har Skolverket tagi...
The emergence of augmented reality (AR) and gamification in higher education has gained significant ...
Gamification is the use of game design elements in non-game contexts, and it has recently received a...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
Gamification handlar om att motivera människor till att genomföra uppgifter med hjälp av spelelement...
Blended learning blir allt vanligare inom högskoleutbildningar och majoriteten av kurser äridag kopp...
Gamification, på svenska även känt som spelifiering är användning utav speldesignelement inom andra ...
Spelmarknaden världen över är starkt växande, och en allt större andel av befolkningen uppger att de...
Gamification involves the use of game design features and methods in non-game situations to increase...
Gamification is the use of elements and mechanics from the video-game industry in contexts which are...
Inom denna studie analyseras grundpelarna inom gamification-teori samt hur dessa kan implementeras i...
Spel och underhållning är ett område som utvecklas dagligen. På senare tid har det i dagens samhälle...
The purpose of this study has been to partly investigate what the application of Augmented Reality t...
To encourage and increase the motivation to physical activity by using new information and communica...
I och med regeringens beslut om en nationell strategi för skolans digitalisering har Skolverket tagi...