Society today is characterized by the transforming effect IT has had, the majority of the activities we perform on a daily basis involves one way or another digital technology. One area which has not yet seen the positive effects of IT is education. Despite the progress of technology, the school education has barely changed since it first saw the light of day. Our goal with this study is to investigate the possibility of implementing Gamification elements in educational environments and examine whether it could increase our young students learning motivation. We believe that this kind of implementation will have a positive effect for these young people since they have been interacting with games since they were small and are familiar with t...
Students motivation is a problem for a lot of Swedish elementary school students today and it affect...
The present study concerns an innovative approach to education; applying game elements as a blended ...
Spelmarknaden världen över är starkt växande, och en allt större andel av befolkningen uppger att de...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification involves the use of game design features and methods in non-game situations to increase...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
I och med regeringens beslut om en nationell strategi för skolans digitalisering har Skolverket tagi...
Gamification is the use of elements and mechanics from the video-game industry in contexts which are...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
This study examines the impact of teaching method gamification and how game mechanisms affect motiva...
Gamification handlar om att motivera människor till att genomföra uppgifter med hjälp av spelelement...
E-learning and online courses are widely used today, with different platforms being available for th...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Students motivation is a problem for a lot of Swedish elementary school students today and it affect...
The present study concerns an innovative approach to education; applying game elements as a blended ...
Spelmarknaden världen över är starkt växande, och en allt större andel av befolkningen uppger att de...
The purpose of the study is to investigate how digitalgaming experience affects how motivated studen...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Gamification involves the use of game design features and methods in non-game situations to increase...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
I och med regeringens beslut om en nationell strategi för skolans digitalisering har Skolverket tagi...
Gamification is the use of elements and mechanics from the video-game industry in contexts which are...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
This study examines the impact of teaching method gamification and how game mechanisms affect motiva...
Gamification handlar om att motivera människor till att genomföra uppgifter med hjälp av spelelement...
E-learning and online courses are widely used today, with different platforms being available for th...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Students motivation is a problem for a lot of Swedish elementary school students today and it affect...
The present study concerns an innovative approach to education; applying game elements as a blended ...
Spelmarknaden världen över är starkt växande, och en allt större andel av befolkningen uppger att de...