Due to advances in high-performance computing technologies, computer graphics techniques—especially those related to mesh simplification—have been noticeably improved. These techniques, which have a strong impact on many applications, such as geometric modeling and visualization, have been well studied for more than two decades. Recent advances in GPUs have led to significant improvements in terms of speed and interactivity. In this paper, we present a mesh simplification algorithm that benefits from the parallel framework provided by recent GPUs. We customize the halfedge data structure for adaption with the dynamic memory restrictions of CUDA. The proposed algorithm is fully parallelized by employing a lock-free skip priority queue and a ...
This thesis describes new parallel GPU algorithms that accelerate fundamental CAD operations such as...
Abstract. This paper introduces Stellar Simplification, a fast implementation of the Four–Face Clust...
International audienceThe meshing method based on a dynamic bubble system is known for its ability t...
We present an approach to triangle mesh simplification designed to be executed on the GPU. We use a ...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
We propose a new static high-performance mesh data structure for triangle surface meshes on the GPU....
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D t...
In this paper, we present a meshing scheme for the implementation of an adaptive tessellation of tri...
We present a novel and expedite way to compress triangles meshes, fans and strips for ray-tracing on...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
The thesis deals with the problem of triangulation in a real plane using a graphics processing unit,...
This thesis describes new parallel GPU algorithms that accelerate fundamental CAD operations such as...
Abstract. This paper introduces Stellar Simplification, a fast implementation of the Four–Face Clust...
International audienceThe meshing method based on a dynamic bubble system is known for its ability t...
We present an approach to triangle mesh simplification designed to be executed on the GPU. We use a ...
We present an approach to view-dependent triangle mesh simplification based on vertex removal, which...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
We propose a new static high-performance mesh data structure for triangle surface meshes on the GPU....
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D t...
In this paper, we present a meshing scheme for the implementation of an adaptive tessellation of tri...
We present a novel and expedite way to compress triangles meshes, fans and strips for ray-tracing on...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
The thesis deals with the problem of triangulation in a real plane using a graphics processing unit,...
This thesis describes new parallel GPU algorithms that accelerate fundamental CAD operations such as...
Abstract. This paper introduces Stellar Simplification, a fast implementation of the Four–Face Clust...
International audienceThe meshing method based on a dynamic bubble system is known for its ability t...