Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D triangular meshes is presented. The obtained surfaces are composed of triangular patches that join with first order geometric continuity. Every patch is generated by a parametric function that approximates the vertices of each control triangle of the mesh. A coarse granularity implementation of those functions, in which each triangular patch is generated on a separate processor, yields the best performances when no communication among processors occurs. The data distribution to attain such an independent task-farm topology is studied. The algorithm has been implemented on a Connection Machine CM-200 system, achieving linear scaling in the numb...
In this parallel surface rendering algorithm based on dividing cube2 on a SIMD machine MasPar MP-1, ...
International audienceIn this paper we present a study of the algorithmic and architectural explorat...
Parametric schemes based on Bézier triangles interpolating vertices and normals of a given triangula...
AbstractThis paper describes a parallel implementation of a previously developed mathematical model ...
This work describes a technique for generating parametric surfaces meshes using parallel computing, ...
Due to advances in high-performance computing technologies, computer graphics techniques—especially ...
Nowadays, digital representations of real objects are becoming bigger as scanning processes are mor...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
Abstract. We present a fast and memory efficient algorithm that generates a manifold triangular mesh...
A parallel distributed approach to refine a mesh while preserving the curvature of a target geometry...
Abstract. A parallel algorithm is presented for triangular system solving on a distributed-memory MI...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
This thesis presents an exact parallel algorithm for computing the intersection be- tween two 3D tri...
In CAD/CAM systems, surfaces are usually of lower degree and are required to have less number of pat...
As the open standard for parallel programming of heterogeneous systems, OpenCL has been used in this...
In this parallel surface rendering algorithm based on dividing cube2 on a SIMD machine MasPar MP-1, ...
International audienceIn this paper we present a study of the algorithmic and architectural explorat...
Parametric schemes based on Bézier triangles interpolating vertices and normals of a given triangula...
AbstractThis paper describes a parallel implementation of a previously developed mathematical model ...
This work describes a technique for generating parametric surfaces meshes using parallel computing, ...
Due to advances in high-performance computing technologies, computer graphics techniques—especially ...
Nowadays, digital representations of real objects are becoming bigger as scanning processes are mor...
The aim of the computer graphics is to visualise models of real-world objects. The visualization of ...
Abstract. We present a fast and memory efficient algorithm that generates a manifold triangular mesh...
A parallel distributed approach to refine a mesh while preserving the curvature of a target geometry...
Abstract. A parallel algorithm is presented for triangular system solving on a distributed-memory MI...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
This thesis presents an exact parallel algorithm for computing the intersection be- tween two 3D tri...
In CAD/CAM systems, surfaces are usually of lower degree and are required to have less number of pat...
As the open standard for parallel programming of heterogeneous systems, OpenCL has been used in this...
In this parallel surface rendering algorithm based on dividing cube2 on a SIMD machine MasPar MP-1, ...
International audienceIn this paper we present a study of the algorithmic and architectural explorat...
Parametric schemes based on Bézier triangles interpolating vertices and normals of a given triangula...