International audienceIn this paper we present a study of the algorithmic and architectural exploration methodology for a parallelism of the 3D reconstructing algorithm (Marching Cubes) and its optimized implementation on FPGA.We aim at defining a parallel multiprocessor architecture implementing this algorithm in an optimal way and Elementary Processor (EP) architecture dedicated to this algorithm. We use the SynDEx tool which adapts the AAA (Algorithm Architecture Adequacy) methodology, to find a good compromise between the computing power, the functionality of each PE, the optimization constraint (time, area), and the parallelization efficiency. Then, we describe a first implementation of PE on FPGA
This paper presents a novel model for 3D image segmentation and reconstruction. It has been designed...
The performance and the efficiency of recent computing platforms have been deeply influenced by the ...
We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or...
International audienceIn this paper we present a study of the algorithmic and architectural explorat...
Parallel computers hold the promise of enabling interactive visualization of very large data sets. F...
The Marching Cubes algorithm is a popular high-resolution isosurface extraction method used in volum...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
3D image reconstruction has very important value in reality. In this paper, based on embedded system...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D t...
International audienceArtificial vision requires of large amount of computing power, especially when...
Three dimensional (3D) graphics applications have become very important workloads running on today’s...
In this thesis, 3D image segmentation is targeted to a Xilinx Field Programmable Gate Array (FPGA), ...
This paper presents a novel model for 3D image segmentation and reconstruction. It has been designed...
The performance and the efficiency of recent computing platforms have been deeply influenced by the ...
We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or...
International audienceIn this paper we present a study of the algorithmic and architectural explorat...
Parallel computers hold the promise of enabling interactive visualization of very large data sets. F...
The Marching Cubes algorithm is a popular high-resolution isosurface extraction method used in volum...
To design objects or entire scenes in real time with free-form surfaces makes a shifting process to ...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
This thesis deals with the implementation of a multi-view stereo algorithm in a massively parallel w...
3D image reconstruction has very important value in reality. In this paper, based on embedded system...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D t...
International audienceArtificial vision requires of large amount of computing power, especially when...
Three dimensional (3D) graphics applications have become very important workloads running on today’s...
In this thesis, 3D image segmentation is targeted to a Xilinx Field Programmable Gate Array (FPGA), ...
This paper presents a novel model for 3D image segmentation and reconstruction. It has been designed...
The performance and the efficiency of recent computing platforms have been deeply influenced by the ...
We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or...