The Marching Cubes algorithm is a popular high-resolution isosurface extraction method used in volume data visualization. However, it is relatively computationally intensive making real-time operation on normal workstations a difficult goal when applied to large datasets. One solution is to transform the serial algorithm into a vector-parallel algorithm designed to exploit the potential computing power supplied by a supercomputer. In this paper, we present an implementation of the Marching Cubes that considers the inherent parallelism in the algorithm as well as the specific characteristics of the pipelined CPU of a vector-parallel supercomputer (Cray C90). In our approach, we vectorize two time-consuming operations in the Marching Cubes. T...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces hav...
Parallel computers hold the promise of enabling interactive visualization of very large data sets. F...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
[[abstract]]The marching cubes (MC) algorithm has been widely used for isosurface generation in volu...
Abstract. Marching Cubes ’ methods first offered visual access to experimental and theoretical data....
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
This thesis first systematically analyzes a classic surface generation algorithm, the marching cubes...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
International audienceIn this paper we present a study of the algorithmic and architectural explorat...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces hav...
Parallel computers hold the promise of enabling interactive visualization of very large data sets. F...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
[[abstract]]The marching cubes (MC) algorithm has been widely used for isosurface generation in volu...
Abstract. Marching Cubes ’ methods first offered visual access to experimental and theoretical data....
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
This thesis first systematically analyzes a classic surface generation algorithm, the marching cubes...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
International audienceIn this paper we present a study of the algorithmic and architectural explorat...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
The visualization of volumetric datasets is usually limited by the amount of memory and processing p...
Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectur...
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces hav...