The aim of the computer graphics is to visualise models of real-world objects. The visualization of large and complex models is required more and more often frequently. This is followed by number of operations which must be done before own visualization, whether it be an analysis of input data (e.g. searching for an isosurface) or a model simplification. In spite of huge progress made in graphics hardware field in last years, we still need to increase a performance using optional algorithms and programming techniques. One of the techniques that enhance the power in parallel computation. It can be seen that multiprocessor computers are more often available even for ordinary users. Together with Microsoft Windows expansion we have easy and co...
In this paper, we propose parallel graph-grammar-based algorithm for the longest-edge refinements an...
Abstract — This article presents highly parallel algorithms for remeshing polygonal models guided by...
Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D t...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
We present an approach to triangle mesh simplification designed to be executed on the GPU. We use a ...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
This thesis gives an overview of parallel techniques used in co mputer graphics. It investigates t...
Due to advances in high-performance computing technologies, computer graphics techniques—especially ...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
AbstractComputers with multiple processor cores using shared memory are now ubiquitous. In this pape...
Computers with multiple processor cores using shared mem-ory are now ubiquitous. In this paper, we p...
A new method is described for optimising graph partitions which arise in mapping unstructured mesh ...
Abstract. A description is given of an implementation of a parallel refinement algorithm based on th...
In this paper, we propose parallel graph-grammar-based algorithm for the longest-edge refinements an...
Abstract — This article presents highly parallel algorithms for remeshing polygonal models guided by...
Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D t...
Modern 3D scenners produce detailed and vast scenes consisting of huge number of triangles. This the...
We present an approach to triangle mesh simplification designed to be executed on the GPU. We use a ...
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low level...
Advance three-dimensional (3D) scanning devices can create very detail complex 3D polygonal models. ...
Highly detailed models are a requirement for many applications in computer graphics. The necessary l...
This thesis gives an overview of parallel techniques used in co mputer graphics. It investigates t...
Due to advances in high-performance computing technologies, computer graphics techniques—especially ...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
AbstractComputers with multiple processor cores using shared memory are now ubiquitous. In this pape...
Computers with multiple processor cores using shared mem-ory are now ubiquitous. In this paper, we p...
A new method is described for optimising graph partitions which arise in mapping unstructured mesh ...
Abstract. A description is given of an implementation of a parallel refinement algorithm based on th...
In this paper, we propose parallel graph-grammar-based algorithm for the longest-edge refinements an...
Abstract — This article presents highly parallel algorithms for remeshing polygonal models guided by...
Abstract. A new data-parallel algorithm for reconstructing smooth surfaces defined by arbitrary 3D t...