In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic representation of the dynamic and unpredictable human visual perception. A human examines her surroundings in a unpredictable, saliency based and top-down task oriented manner. In the field of computer science, interaction design and the industry of game development, great leaps have been taken when it comes to capture motion of bodies. Motion capture helps developers and film makers to portray realistic humans in virtual environments. Where motion has come far, eyes and perception has not. As of yet a virtual representation of human visual perception, has not been mimicked as close as body motion. This thesis will examine perceived realism in vir...
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...
This thesis describes how to visualize a driver's eye movements and gaze direction in a simulator. T...
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a ga...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
Motion capture systems are becoming more common within the entertainment industry, used for capturin...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
When designing websites or applications, being able to allocate visual attention to specific parts o...
För det här kandidatarbetet så har vi valt att undersöka om hur vi kan använda oss av realism för at...
Virtual Reality (VR) is a growing frontier of immersive consumable content. It provides an additiona...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
The public interest in virtual reality has increased significantly over the last years, as has the i...
This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that a...
The way characters move and behave in computer and video games are important factors in their believ...
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i v...
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...
This thesis describes how to visualize a driver's eye movements and gaze direction in a simulator. T...
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a ga...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
Motion capture systems are becoming more common within the entertainment industry, used for capturin...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
When designing websites or applications, being able to allocate visual attention to specific parts o...
För det här kandidatarbetet så har vi valt att undersöka om hur vi kan använda oss av realism för at...
Virtual Reality (VR) is a growing frontier of immersive consumable content. It provides an additiona...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
The public interest in virtual reality has increased significantly over the last years, as has the i...
This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that a...
The way characters move and behave in computer and video games are important factors in their believ...
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i v...
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...
This thesis describes how to visualize a driver's eye movements and gaze direction in a simulator. T...
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a ga...