This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that alsodoes animation. Motion capture is the capturing of (generally) human motions to make 3Danimations look more realistic. In motion capture, the actors have to imagine the scene. The goal ofthis thesis is to help the motion capture actor by creating a tool that lets the actor interact with avirtual agent that represents his acting partner. Scenarios and a video sketch were created todescribe how the interaction can work. The Microsoft Kinect is used to capture the motions of theactor and recognize gestures. These gestures are then responded to by a virtual agent that isdisplayed in a 3D environment created in the Unreal Development Kit. Progr...
Abstract This contribution describes a Virtual Reality (VR) based method for char-acter animation th...
The aim of my bachelor thesis is process the possibilities of using Kinect sensors for Motion Captur...
Motion capturing technology has been used for quite a while and several research has been done withi...
This master thesis presents the design of an implementation of a working prototype for an augmented ...
Current and future animations seek for realistic motions to create a perception of authentic and hum...
Current and future animations seek for realistic motions to create an illusion of authentic and beli...
This project aims to study and designs a rich Virtual Environment (VE), which allows social interact...
This paper describes the design and implementation of a real time animation framework in which anima...
This report describes a thesis work in computer science that was carried out at Imagination Studios....
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...
In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic repre...
International audienceAs part of the CIGALE project (Capture and Interaction with Artistic, Linguist...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
This thesis research addresses the problem of human representation in virtual environments (VE). Pre...
. The sense of presence requires that participants become part of the virtual environment and equipp...
Abstract This contribution describes a Virtual Reality (VR) based method for char-acter animation th...
The aim of my bachelor thesis is process the possibilities of using Kinect sensors for Motion Captur...
Motion capturing technology has been used for quite a while and several research has been done withi...
This master thesis presents the design of an implementation of a working prototype for an augmented ...
Current and future animations seek for realistic motions to create a perception of authentic and hum...
Current and future animations seek for realistic motions to create an illusion of authentic and beli...
This project aims to study and designs a rich Virtual Environment (VE), which allows social interact...
This paper describes the design and implementation of a real time animation framework in which anima...
This report describes a thesis work in computer science that was carried out at Imagination Studios....
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...
In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic repre...
International audienceAs part of the CIGALE project (Capture and Interaction with Artistic, Linguist...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
This thesis research addresses the problem of human representation in virtual environments (VE). Pre...
. The sense of presence requires that participants become part of the virtual environment and equipp...
Abstract This contribution describes a Virtual Reality (VR) based method for char-acter animation th...
The aim of my bachelor thesis is process the possibilities of using Kinect sensors for Motion Captur...
Motion capturing technology has been used for quite a while and several research has been done withi...