There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this into temporal, spatial, and psychophysiological context. The latter is done using biometric evaluation techniques, like electromyography (EMG), electroencephalography (EEG), and eye tracking. Therefore, it is necessary to discuss experimental results in academia and best practices in industry. This panel brings together experts from both worlds sharing their knowledge using conventional and experimental, qualitative and quantitative methods of player experience in games.Slides from the research panel are avail...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
The question what players enjoy games so much has been around since the time people have first start...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
This talk introduces play experience measurement methods developed in the EU-funded FUGA project. It...
Understanding and capturing game play experiences of players have been of great interest for some ti...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
As the game industry matures and games become more and more complex, there is an increasing need to ...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
To obtain an accurate understanding of player experience (PE) in serious games that simulate organiz...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
The paper discusses the results of a case study on the effect of players' facial responses when play...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
The question what players enjoy games so much has been around since the time people have first start...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
This talk introduces play experience measurement methods developed in the EU-funded FUGA project. It...
Understanding and capturing game play experiences of players have been of great interest for some ti...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
As the game industry matures and games become more and more complex, there is an increasing need to ...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
To obtain an accurate understanding of player experience (PE) in serious games that simulate organiz...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
The paper discusses the results of a case study on the effect of players' facial responses when play...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
The question what players enjoy games so much has been around since the time people have first start...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...