Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. First, it has mainly been used as a method to replace more traditional interaction devices, such as gamepads, mice or keyboards. Also, few of the previous interaction techniques have made an essential use of physiological data: exploring possibilities that could only be developed by involving physiological inputs. This dissertation explores how different physiological methods, such as electroencephalography, eye tracking, electrocardiography, e...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
To understand how implicit and explicit biofeedback work in games, we developed a first-person shoot...
This paper presents a multi-sensor system for implementing biofeedback as a human-computer interact...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
Biofeedback-modulated video games are games that respond to physiological signals as well as mouse, ...
International audienceThe usage of biofeedback in Virtual Reality (VR) is becoming more and more imp...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
The study reported here was an investigation on a new research methodology using physiological data ...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
To understand how implicit and explicit biofeedback work in games, we developed a first-person shoot...
This paper presents a multi-sensor system for implementing biofeedback as a human-computer interact...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
Biofeedback-modulated video games are games that respond to physiological signals as well as mouse, ...
International audienceThe usage of biofeedback in Virtual Reality (VR) is becoming more and more imp...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
The study reported here was an investigation on a new research methodology using physiological data ...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...