Real-time learning is the process of an artificial intelligence agent learning behavior(s) at the same pace as it operates in the real world. Video games tend to be an excellent locale for testing real-time learning agents, as the action happens at real speeds with a good visual feedback mechanism, coupled with the possibility of comparing human performance to that of the agent\u27s. In addition, players want to be competing against a consistently challenging opponent. This paper is a discussion of a controller for an agent in the space combat game Xpilot and the evolution of said controller using two different methods. The controller is a multilayer neural network, which controls all facets of the agent\u27s behavior that are not created i...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
If a computer game company wants to stay competitive they must offer something extra. For many years...
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI player...
Abstract- Real-time learning is the process of an artificial intelligence agent learning behavior(s)...
In this paper we present a comparison of the effects of varying play speeds on a genetic algorithm i...
Xpilot is an open source, 2d space combat game. Xpilot-AI allows a programmer to write scripts that ...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This paper reports on experiments investigating the use of Evolutionary Algorithms to train Artifici...
Despite games often being used as a testbed for new computational intelligence techniques, the ma-jo...
As the realism in games continues to increase, through improvements in graphics and 3D engines, more...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
A major goal for AI is to allow users to interact with agents that learn in real time, making new ki...
A major goal for AI is to allow users to interact with agents that learn in real time, making new ki...
In recent years, pursuit-based feedback control laws have helped realize complex spatio-temporal beh...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
If a computer game company wants to stay competitive they must offer something extra. For many years...
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI player...
Abstract- Real-time learning is the process of an artificial intelligence agent learning behavior(s)...
In this paper we present a comparison of the effects of varying play speeds on a genetic algorithm i...
Xpilot is an open source, 2d space combat game. Xpilot-AI allows a programmer to write scripts that ...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This paper reports on experiments investigating the use of Evolutionary Algorithms to train Artifici...
Despite games often being used as a testbed for new computational intelligence techniques, the ma-jo...
As the realism in games continues to increase, through improvements in graphics and 3D engines, more...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
A major goal for AI is to allow users to interact with agents that learn in real time, making new ki...
A major goal for AI is to allow users to interact with agents that learn in real time, making new ki...
In recent years, pursuit-based feedback control laws have helped realize complex spatio-temporal beh...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Real-time strategy games are an exciting area of research, as creating a game AI poses many challeng...
If a computer game company wants to stay competitive they must offer something extra. For many years...
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI player...