In this paper we present a comparison of the effects of varying play speeds on a genetic algorithm in the space combat game Xpilot. Xpilot-AI, an Xpilot add-on designed for testing learning systems, is used to evolve the controller for an Xpilot combat agent at varying frames per second to determine an optimal speed for learning. The controller is a rule-based system modified to work with a genetic algorithm that learns numeric parameters for the agent’s rule base. The goal of this research is to increase the quality and speed of standard learning algorithms in Xpilot as well as determine a suitable speed for employing Punctuated Anytime Learning (PAL) in the Xpilot-AI environment. PAL is the learning component of an overall system of auton...
This thesis attempts to implement a genetic algorithm for training agents within the Atari game envi...
Machine learning is an important part of most current Artificial Intelligence applications as it all...
For general video game playing agents, the biggest challenge is adapting to the wide variety of situ...
Real-time learning is the process of an artificial intelligence agent learning behavior(s) at the sa...
Abstract- Real-time learning is the process of an artificial intelligence agent learning behavior(s)...
Xpilot is an open source, 2d space combat game. Xpilot-AI allows a programmer to write scripts that ...
It has been shown that Xpilot, a 2D video game, is a good environment to test learning system contro...
The effect of learning rate (LR) on the performance of a newly introduced evolutionary algorithm cal...
This paper reports on experiments investigating the use of Evolutionary Algorithms to train Artifici...
Autonomous software has become a large part of everyday society. They drive our cars, deliver our pa...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
In the development of autonomous robots, control program learning systems are important since they a...
This thesis aims to explore how different factors can affect the search performance of evolutionary ...
The design of the control mechanisms for the agents in modern video games is one of the main tasks i...
The design of the control mechanisms for the agents in modern video games is one of the main tasks i...
This thesis attempts to implement a genetic algorithm for training agents within the Atari game envi...
Machine learning is an important part of most current Artificial Intelligence applications as it all...
For general video game playing agents, the biggest challenge is adapting to the wide variety of situ...
Real-time learning is the process of an artificial intelligence agent learning behavior(s) at the sa...
Abstract- Real-time learning is the process of an artificial intelligence agent learning behavior(s)...
Xpilot is an open source, 2d space combat game. Xpilot-AI allows a programmer to write scripts that ...
It has been shown that Xpilot, a 2D video game, is a good environment to test learning system contro...
The effect of learning rate (LR) on the performance of a newly introduced evolutionary algorithm cal...
This paper reports on experiments investigating the use of Evolutionary Algorithms to train Artifici...
Autonomous software has become a large part of everyday society. They drive our cars, deliver our pa...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
In the development of autonomous robots, control program learning systems are important since they a...
This thesis aims to explore how different factors can affect the search performance of evolutionary ...
The design of the control mechanisms for the agents in modern video games is one of the main tasks i...
The design of the control mechanisms for the agents in modern video games is one of the main tasks i...
This thesis attempts to implement a genetic algorithm for training agents within the Atari game envi...
Machine learning is an important part of most current Artificial Intelligence applications as it all...
For general video game playing agents, the biggest challenge is adapting to the wide variety of situ...