Autonomous software has become a large part of everyday society. They drive our cars, deliver our packages, fly drones, and maintain our economy. These robots need to learn at both an individual scale but also learn how all the robots need to work together at a management scale. Evolutionary AI techniques could solve the problems that come with maintaining and teaching these robots. Starcraft provides a test-bed for AI behavior analysis. Starcraft requires the player to create a military infrastructure, manage an army at both the micro and macro level, and collect and administer resources. Using Starcraft we examine the best method for evolving two algorithms a macro algorithm and a micro algorithm. Our results include: running the micro al...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
Robocode, an open source tank combat game, has become immensely popular based on both its educationa...
Abstract- Real-time learning is the process of an artificial intelligence agent learning behavior(s)...
The development of competent AI for real-time strategy games such as StarCraft is made difficult by ...
Among Real-Time Strategy games few titles have enjoyed the continued success of StarCraft. Many rese...
This thesis explores the use of supervised learning in combination with evolutionary algorithms. The...
This thesis explores the use of supervised learning in combination with evolutionary algorithms. The...
Among Real-Time Strategy games few titles have enjoyed the continued success of StarCraft. Many rese...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
In January 2019, DeepMind revealed AlphaStar to the world—thefirst artificial intelligence (AI) syst...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
Robocode, an open source tank combat game, has become immensely popular based on both its educationa...
Abstract- Real-time learning is the process of an artificial intelligence agent learning behavior(s)...
The development of competent AI for real-time strategy games such as StarCraft is made difficult by ...
Among Real-Time Strategy games few titles have enjoyed the continued success of StarCraft. Many rese...
This thesis explores the use of supervised learning in combination with evolutionary algorithms. The...
This thesis explores the use of supervised learning in combination with evolutionary algorithms. The...
Among Real-Time Strategy games few titles have enjoyed the continued success of StarCraft. Many rese...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
In January 2019, DeepMind revealed AlphaStar to the world—thefirst artificial intelligence (AI) syst...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
Robocode, an open source tank combat game, has become immensely popular based on both its educationa...
Abstract- Real-time learning is the process of an artificial intelligence agent learning behavior(s)...