This paper describes the EvoTanks research project, a continuing attempt to develop strong AI players for a primitive 'Combat' style video game using evolutionary computational methods with artificial neural networks. A small but challenging feat due to the necessity for agent's actions to rely heavily on opponent behaviour. Previous investigation has shown the agents are capable of developing high performance behaviours by evolving against scripted opponents; however these are local to the trained opponent. The focus of this paper shows results from the use of co-evolution on the same population. Results show agents no longer succumb to trappings of local maxima within the search space and are capable of converging on high fitness behaviou...
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...
Understanding the behaviour of a system through the properties of the elements of the system is a ce...
When evolving a game-playing neural network, fitness is usually measured by playing against existing...
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI player...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Evolving Agents or EVOGENTS for short is an undergraduate research thesis that demonstrates an alter...
This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game...
Learning and evolution in games cover a wide range of applications of game theory in biology, comput...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
Over the past decade, video games have become increasingly utilised for research in artificial intel...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...
Understanding the behaviour of a system through the properties of the elements of the system is a ce...
When evolving a game-playing neural network, fitness is usually measured by playing against existing...
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI player...
Game playing has long been a central topic in artificial intelligence. Whereas early research focuse...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Evolving Agents or EVOGENTS for short is an undergraduate research thesis that demonstrates an alter...
This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game...
Learning and evolution in games cover a wide range of applications of game theory in biology, comput...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
Over the past decade, video games have become increasingly utilised for research in artificial intel...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
Game playing is a relatively interesting task in the field of artificial intelligence in these days....
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...
Understanding the behaviour of a system through the properties of the elements of the system is a ce...
When evolving a game-playing neural network, fitness is usually measured by playing against existing...