Over recent years, the study of games and players has become an established domain with HCI research. However, while a range of methods has been employed within this area, questions remain as to how to develop in-depth understandings of players and the contexts they play within. Drawing upon the social sciences, this paper proposes case studies as an additional methodology for player research. We discuss the approach by referring to an example of how case studies were used to investigate the relationship between gaming involvement and learning
It has been suggested that digital games can be powerful learning environments that encourage active...
International audience“Game Studies” is a label for a growing field of research (Rueff 2008; Simon, ...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
It has been argued that there is still much to be understood about the game-play experience, while t...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
It has been argued that there is a need for more “rigorous research into what players do with games ...
\u3cp\u3eGame User Research is an emerging field that ties together Human Computer Interaction, Game...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
It has been suggested that digital games can be powerful learning environments that encourage active...
International audience“Game Studies” is a label for a growing field of research (Rueff 2008; Simon, ...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
It has been argued that there is still much to be understood about the game-play experience, while t...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
It has been argued that there is a need for more “rigorous research into what players do with games ...
\u3cp\u3eGame User Research is an emerging field that ties together Human Computer Interaction, Game...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
It has been suggested that digital games can be powerful learning environments that encourage active...
International audience“Game Studies” is a label for a growing field of research (Rueff 2008; Simon, ...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...