Game developers have to ensure their games are appealing to, and playable by, a range of people. However, although there has been interest in the game-play experience, we know little about how learning relates to player involvement. This is despite challenge being an integral part of game-play, providing players with potential opportunities to learn. This article reports on a multiple case-study approach that explored how learning and involvement come together in practice. Participants consisted of a mix of gamers and casual players. Data included interviews, multiple observations of game-play, postplay cued interviews, and diary entries. A set of theoretical claims representing suggested relationships between involvement and learning were ...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Digital games can be powerful learning environments because they encourage active learning and parti...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
It has been argued that there is still much to be understood about the game-play experience, while t...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Digital games are rich learning environments that require players to engage with challenging situati...
Challenge is considered to be one of the key components of game-play, where game designers face the ...
It has been argued that there is a need for more “rigorous research into what players do with games ...
Challenge is considered to be one of the key components of game-play, where game designers face the ...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This thesis investigates the relationships between motivation, engagement and informal learning, wit...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Digital games can be powerful learning environments because they encourage active learning and parti...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
It has been argued that there is still much to be understood about the game-play experience, while t...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Digital games are rich learning environments that require players to engage with challenging situati...
Challenge is considered to be one of the key components of game-play, where game designers face the ...
It has been argued that there is a need for more “rigorous research into what players do with games ...
Challenge is considered to be one of the key components of game-play, where game designers face the ...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This thesis investigates the relationships between motivation, engagement and informal learning, wit...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Digital games can be powerful learning environments because they encourage active learning and parti...