Digital games are becoming increasingly popular with the latest generation of consoles bringing games to an even wider audience [20]. Academic interest in the educational potential of video games is also growing and seems to stem from the fact that they are considered motivating [10; 13]. However, while there is some research on what makes games engaging, there is a need to further our understanding of the link between player involvement and learning, and to develop methods to evaluate these aspects of the user experience. This paper aims to report on a study that explored this relationship through a qualitative case-study approach. The methods consisted of a combination of observed game-play and a post-play cued interview in which a video ...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
There is growing interest in the use of games for educational purposes, particularly with regard to ...
This research examines how players engage in gameplay activities in videogames, and how these activi...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
It has been suggested that digital games can be powerful learning environments that encourage active...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
It has been argued that there is a need for more “rigorous research into what players do with games ...
The chapter takes as its main object of study Calleja’s (2011) Player Involvement Model, an analytic...
It has been suggested that digital games can be powerful learning environments that encourage active...
This paper explores the relationship between digital games and learning along the continuum from for...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
This paper focuses on examining play activities in people's favourite videogame experience. Through ...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
There is growing interest in the use of games for educational purposes, particularly with regard to ...
This research examines how players engage in gameplay activities in videogames, and how these activi...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
It has been suggested that digital games can be powerful learning environments that encourage active...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
It has been argued that there is a need for more “rigorous research into what players do with games ...
The chapter takes as its main object of study Calleja’s (2011) Player Involvement Model, an analytic...
It has been suggested that digital games can be powerful learning environments that encourage active...
This paper explores the relationship between digital games and learning along the continuum from for...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
This paper focuses on examining play activities in people's favourite videogame experience. Through ...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
There is growing interest in the use of games for educational purposes, particularly with regard to ...
This research examines how players engage in gameplay activities in videogames, and how these activi...