It has been argued that there is still much to be understood about the game-play experience, while there is a need for more rigorous examination of how players interact with games and the sorts of thinking they engage in during play. This paper introduces a set of methods developed to explore these issues via a multiple case study approach, including; game-play observation, cued post-play interview, the collection of physiological data and the use of gaming diaries over a three week period. An examination of the strengths and limitations of the approach adopted is presented with reference to two particular methodological issues (i) how to identify breakdowns and breakthroughs that occur during game-play; (ii) how to identify learning occurr...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...
It has been argued that there is a need for more “rigorous research into what players do with games ...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Digital games are rich learning environments that require players to engage with challenging situati...
Over recent years, the study of games and players has become an established domain with HCI research...
This thesis investigates the relationships between motivation, engagement and informal learning, wit...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
There is growing interest in the use of games for educational purposes, particularly with regard to ...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...
It has been argued that there is a need for more “rigorous research into what players do with games ...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Digital games are rich learning environments that require players to engage with challenging situati...
Over recent years, the study of games and players has become an established domain with HCI research...
This thesis investigates the relationships between motivation, engagement and informal learning, wit...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
There is growing interest in the use of games for educational purposes, particularly with regard to ...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
Aim. This article presents a model of how gaming involvement and informal learning come together in ...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...