Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the real world, as make-believe and as representational systems. Games have been understood as delimited from the real world by a physical and conceptual boundary that clearly defines what should be understood as part of the game. Players enter and leave the game at will, voluntarily accepting the rules of the game when entering the game subspace, and there is no doubt that players are fully capable of knowing when they cross this boundary, and when they should interpret a specific action as part of the game or not. This paper asks how researchers can investigate the player’s comprehension of the relationship between a game and the world methodo...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
It has been argued that there is still much to be understood about the game-play experience, while t...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
The function of this paper is to present research findings that ordinarily would never see the light...
Over recent years, the study of games and players has become an established domain with HCI research...
The function of this paper is to present research findings that ordinarily would never see the light...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
This paper proposes a definition of games. I describe the classic game model, a list of six features...
The function of this paper is to present research findings that ordinarily would never see the light...
It has been argued that there is a need for more “rigorous research into what players do with games ...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
It has been argued that there is still much to be understood about the game-play experience, while t...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
The function of this paper is to present research findings that ordinarily would never see the light...
Over recent years, the study of games and players has become an established domain with HCI research...
The function of this paper is to present research findings that ordinarily would never see the light...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
This paper proposes a definition of games. I describe the classic game model, a list of six features...
The function of this paper is to present research findings that ordinarily would never see the light...
It has been argued that there is a need for more “rigorous research into what players do with games ...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
Digital games receive an age restriction classification rating based on their depiction of harmful c...