The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual humans often appear unintentionally erie or creepy. This UV theory was first hypothesized by robotics professor Masahiro Mori in the 1970‘s [Mori 1970] but is still taken seriously today by movie and game developers as it can stop audiences feeling emotionally engaged in their stories or games. It has been speculated that this is due to audiences feeling a lack of empathy towards the characters. With the increase in popularity of interactive drama video games (such as L.A. Noire or Heavy Rain), delivering realistic conversing virtual characters has now become very important in the real-time domain. Video game rendering techniques have advanced...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The Uncanny Valley (UV) has become a standard term for the the-ory that near-photorealistic virtual ...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
This chapter provides an overview of a current research project investigatingthe Uncanny Valley phen...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The Uncanny Valley (UV) has become a standard term for the the-ory that near-photorealistic virtual ...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
This chapter provides an overview of a current research project investigatingthe Uncanny Valley phen...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...