As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. This intriguing phenomenon, known as the uncanny valley, is well known but not well understood. In an effort to demystify the causes of the uncanny valley, this paper proposes several perceptual, cognitive, and social mechanisms that have already helped address riddles like empathy, mate selection, threat avoidance, cognitive dissonance, and psychological defenses. In the four studies described herein, a computer generated human character’s facial proportions, skin texture, and level of detail were varied to examine their effect on perceived eeriness, human likeness, and attractiveness. In Study I, texture photorealism and polygon count increas...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The eerie feeling attributed to photo-realistic human-like video game characters may serve as a usab...
Computer-modeled characters resembling real people sometimes elicit cold, eerie feelings. This effec...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The eerie feeling attributed to photo-realistic human-like video game characters may serve as a usab...
Computer-modeled characters resembling real people sometimes elicit cold, eerie feelings. This effec...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
This paper proposes that increasing technological sophistication in the creation of realism for huma...