This chapter provides an overview of a current research project investigatingthe Uncanny Valley phenomenon in realistic, human-like virtual characters.!e research methods used in this Work include a retrospective of both empiricalstudies and philosophical writings on the Uncanny.No other research has explored the notion that realistic, human-like,virtual characters are regarded less favorably due to a perceived diminisheddegree of responsiveness in facial expression, specifically, nonverbalcommunication (NVC) in the upper face region. So far, this research project hasprovided the first empirical evidence to test the Uncanny Valley phenomenonin the domain of animated video game characters with speech, as opposed tojust still, unresponsive im...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
Advances in technology have enabled animators and video game designers to design increasingly realis...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
1.Introduction to this CollectionBy Joshua Tanenbaum2. Author and Editor BiosSection I – Introductio...
The uncanny valley is an idea proposed by Masahiro Mori (1970) regarding negative emotions present i...
With increasing sophistication of realism for human-like characters within computer games, this chap...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
Non-verbal communication (NVC) is considered to represent more than 90 percent of everyday communica...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
Non-verbal communication (NVC) is considered to represent more than 90 percent of everyday commu-nic...
In this experiment we examine the uncanny valley effect as a guide, albeit incomplete, to designing ...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
Advances in technology have enabled animators and video game designers to design increasingly realis...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
1.Introduction to this CollectionBy Joshua Tanenbaum2. Author and Editor BiosSection I – Introductio...
The uncanny valley is an idea proposed by Masahiro Mori (1970) regarding negative emotions present i...
With increasing sophistication of realism for human-like characters within computer games, this chap...
This paper proposes that increasing technological sophistication in the creation of realism for huma...
Non-verbal communication (NVC) is considered to represent more than 90 percent of everyday communica...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
Non-verbal communication (NVC) is considered to represent more than 90 percent of everyday commu-nic...
In this experiment we examine the uncanny valley effect as a guide, albeit incomplete, to designing ...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
Advances in technology have enabled animators and video game designers to design increasingly realis...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...