The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual characters elicit more familiarity in their observers (positive affinity) with the exception of near-human characters that elicit strong feelings of eeriness (negative affinity). We studied this hypothesis in three experiments with carefully matched images of virtual faces varying from artificial to realistic. We investigated both painted and computer-generated (CG) faces to tap a broad range of human-likeness and to test whether CG faces would be particularly sensitive to the UV effect. Overall, we observed a linear relationship with a slight upward curvature between human-likeness and affinity. In other words, less realistic faces triggered greater ...
Virtual as compared with real human characters can elicit a sense of uneasiness in human observers, ...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The Uncanny Valley (UV) has become a standard term for the the-ory that near-photorealistic virtual ...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
Virtual as compared with real human characters can elicit a sense of uneasiness in human observers, ...
Virtual as compared with real human characters can elicit a sense of uneasiness in human observers, ...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The uncanny valley (UV) effect refers to an eerie feeling of unfamiliarity people get while observin...
The Uncanny Valley Hypothesis (UVH) predicts that greater difficulty perceptually discriminating bet...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
Virtual as compared with real human characters can elicit a sense of uneasiness in human observers, ...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The Uncanny Valley (UV) has become a standard term for the the-ory that near-photorealistic virtual ...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
Virtual as compared with real human characters can elicit a sense of uneasiness in human observers, ...
Virtual as compared with real human characters can elicit a sense of uneasiness in human observers, ...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The uncanny valley (UV) effect refers to an eerie feeling of unfamiliarity people get while observin...
The Uncanny Valley Hypothesis (UVH) predicts that greater difficulty perceptually discriminating bet...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
The Uncanny Valley (UV) has become a standard term for the theory that near-photorealistic virtual h...
Virtual as compared with real human characters can elicit a sense of uneasiness in human observers, ...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The Uncanny Valley (UV) has become a standard term for the the-ory that near-photorealistic virtual ...