Powerful hardware accelerators have been recently developed that put interactive ray-tracing even in the reach of mobile devices. However, supplying the rendering unit with up-to date acceleration trees remains difficult, so the rendered scenes are mostly static. The restricted memory bandwidth of a mobile device is a challenge with applying GPU-based tree construction algorithms. This paper describes MergeTree, a BVH tree constructor architecture based on the HLBVH algorithm, whose main features of interest are a streaming hierarchy emitter, an external sorting algorithm with provably minimal memory usage, and a hardware priority queue used to accelerate the external sort. In simulations, the resulting unit is faster by a factor of three t...
Customized computing is gaining ever-increasing popularity in today’s data center to meet the demand...
The recent push for interactive global illumination (GI) has established the 4-ary bounding volume h...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
Powerful hardware accelerators have been recently developed that put interactive ray-tracing even in...
Ray tracing is a computationally intensive rendering technique traditionally used in offline high-qu...
In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
We engineer a GPU implementation of a B-Tree that supports concurrent queries (point, range, and suc...
Ray tracing is an important computational primitive used in different algorithms including collision...
The Bounding Volume Hierarchy is an acceleration data structure used in ray tracing, allowing for fa...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
THESIS 10745Rendering methods basal on ray-tracing hold the promise of great realism for interactive...
Customized computing is gaining ever-increasing popularity in today’s data center to meet the demand...
The recent push for interactive global illumination (GI) has established the 4-ary bounding volume h...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
Powerful hardware accelerators have been recently developed that put interactive ray-tracing even in...
Ray tracing is a computationally intensive rendering technique traditionally used in offline high-qu...
In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
We engineer a GPU implementation of a B-Tree that supports concurrent queries (point, range, and suc...
Ray tracing is an important computational primitive used in different algorithms including collision...
The Bounding Volume Hierarchy is an acceleration data structure used in ray tracing, allowing for fa...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
THESIS 10745Rendering methods basal on ray-tracing hold the promise of great realism for interactive...
Customized computing is gaining ever-increasing popularity in today’s data center to meet the demand...
The recent push for interactive global illumination (GI) has established the 4-ary bounding volume h...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...