The recent push for interactive global illumination (GI) has established the 4-ary bounding volume hierarchy (BVH4) as a highly efficient acceleration structure for incoherent ray queries with single rays. Ray stream techniques augment the fast single-ray traversal with increased utilization of CPU vector units and leverage memory bandwidth for batches of rays. Despite their success, the proposed implementations suffer from high bookkeeping cost and batch fragmentation, especially for small batch sizes. Furthermore, due to the focus on incoherent rays, optimization for highly coherent BVH4 ray queries, such as primary visibility, has received little attention. Our contribution is twofold: For coherent ray sets, we introduce a large packet t...
Ray tracing is used in computer graphics to generate images. The process of rendering images using r...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing is an important computational primitive used in different algorithms including collision...
While each new generation of processors gets larger caches and more compute power, external memory b...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
Ray tracing is a very popular family of algorithms that are used to compute images with high visual ...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance ...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray traci...
Ray tracing is used in computer graphics to generate images. The process of rendering images using r...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing is an important computational primitive used in different algorithms including collision...
While each new generation of processors gets larger caches and more compute power, external memory b...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
Ray tracing is a very popular family of algorithms that are used to compute images with high visual ...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance ...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray traci...
Ray tracing is used in computer graphics to generate images. The process of rendering images using r...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing is an important computational primitive used in different algorithms including collision...