There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobile systems with limited memory bandwidth. A promising recent approach is to store and traverse Bounding Volume Hierarchies (BVHs), used to accelerate ray tracing, in low arithmetic precision. However, so far there is no research on refitting or construction of such compressed BVHs, which is necessary for any scenes with dynamic content. We find that in a hardware-accelerated tree update, significant memory traffic and runtime savings are available from streaming, bottom-up compression. Novel algorithmic techniques of modulo encoding and treelet-based compression are proposed to reduce backtracking inherent in bottom-up compression. Together, ...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
Ray tracing is a computationally intensive rendering technique traditionally used in offline high-qu...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
We present a performance comparison of bounding volume hier-archies and kd-trees for ray tracing on ...
Ray tracing is an important computational primitive used in different algorithms including collision...
Ray tracing is an important computational primitive used in different algorithms including collision...
THESIS 10745Rendering methods basal on ray-tracing hold the promise of great realism for interactive...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
Ray tracing is a computationally intensive rendering technique traditionally used in offline high-qu...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
We present a performance comparison of bounding volume hier-archies and kd-trees for ray tracing on ...
Ray tracing is an important computational primitive used in different algorithms including collision...
Ray tracing is an important computational primitive used in different algorithms including collision...
THESIS 10745Rendering methods basal on ray-tracing hold the promise of great realism for interactive...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...