Real time ray tracing has been given a lot of attention in recent years in the academic and research community. Several novel algorithms have appeared that parallelize different aspects of the ray tracing algorithm through the use of a GPU. Among these, the creation of Bounding Volume Hierarchies (BVHs). We believe that recent approaches have failed to consider the performance impact of memory accesses in GPU and how their cost affects the overall performance of the application. In this work we show that by reducing memory bandwidth and footprint we are able to achieve significant improvements in BVH traversal times. We do this by compressing the BVH and the triangle mesh in a parallel manner after its creation, in each frame, and then deco...
In this paper we present a chronological review of five distinct data structures commonly found in l...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
In this paper we present a chronological review of five distinct data structures commonly found in l...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Real time ray tracing has been given a lot of attention in recent years in the academic and research...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobi...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing tec...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) t...
Recent GPU ray tracers can already achieve performance competitive to that of their CPU counterparts...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
Path tracing and related global illumination techniques create beautiful photorealistic images but c...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
In this paper we present a chronological review of five distinct data structures commonly found in l...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...