Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction with characters in games. We describe an end-to-end system for automating characters from a large corpus of recorded human game logs, and demonstrate that inferring utterance meaning through a combination of plan recognition and surface text similarity compensates for recognition and understanding failures significantly better than relying on surface similarity alone
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game desi...
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition ...
This paper describes a method for using intonation to reduce word error rate in a speech recognition...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions ...
Speech and natural language are natural and convenient ways to interact with artificial characters. ...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
A major limitation of today's computer games is the shallowness of interactions with non-player char...
A major limitation of today's computer games is the shallowness of interactions with non-player...
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we d...
GPT-2, a neural language model trained on a large dataset of English web text, has been used in a va...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game desi...
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition ...
This paper describes a method for using intonation to reduce word error rate in a speech recognition...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions ...
Speech and natural language are natural and convenient ways to interact with artificial characters. ...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
A major limitation of today's computer games is the shallowness of interactions with non-player char...
A major limitation of today's computer games is the shallowness of interactions with non-player...
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we d...
GPT-2, a neural language model trained on a large dataset of English web text, has been used in a va...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game desi...
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition ...
This paper describes a method for using intonation to reduce word error rate in a speech recognition...