A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to remember shared experiences, including conversations, and shape their responses accordingly. We believe that progress in AI has already reached the point where research on using NLP and large KBs in games could lead to important new capabilities. We describe our Listener Architecture for conversational games, which has been implemented in a toolkit used to make short experimental games. Episodic memory plays a central role, using analogical reasoning over a library of previous conversations with the player. Examples and scale-up issues are discussed
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
Communication skills are designated as one the keys skills for the 21st century. Practice by trainin...
A major limitation of today's computer games is the shallowness of interactions with non-player...
Embodied Conversational Agents (ECA) form part of a range of virtual characters whose intended purpo...
Artificial Companions are computer systems that interact and collaborate with the user over a longer...
This paper addresses the role of conversational memory in Embodied Conversational Agents (ECAs). It ...
In this study we develop and compare the performance of different agent control architectures based ...
We report on a novel technique to manage pre-written lines of character dialog by treating a convers...
Speech and natural language are natural and convenient ways to interact with artificial characters. ...
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. ...
Conversations between the PC (player character) and NPCs (non-player characters) in conventional gam...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction w...
Rabe F, Wachsmuth I. Enhancing human computer interaction with episodic memory in a virtual guide. I...
The state of the art in natural language processing and dialogue management is far away from enablin...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
Communication skills are designated as one the keys skills for the 21st century. Practice by trainin...
A major limitation of today's computer games is the shallowness of interactions with non-player...
Embodied Conversational Agents (ECA) form part of a range of virtual characters whose intended purpo...
Artificial Companions are computer systems that interact and collaborate with the user over a longer...
This paper addresses the role of conversational memory in Embodied Conversational Agents (ECAs). It ...
In this study we develop and compare the performance of different agent control architectures based ...
We report on a novel technique to manage pre-written lines of character dialog by treating a convers...
Speech and natural language are natural and convenient ways to interact with artificial characters. ...
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. ...
Conversations between the PC (player character) and NPCs (non-player characters) in conventional gam...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction w...
Rabe F, Wachsmuth I. Enhancing human computer interaction with episodic memory in a virtual guide. I...
The state of the art in natural language processing and dialogue management is far away from enablin...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
Communication skills are designated as one the keys skills for the 21st century. Practice by trainin...