MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of people's lives since the beginning of time. However, play does not take place in silence (isolated from speech and sound). The games people play allow them to interact and to learn through experiences. Speech often forms an integral part of playing games. Video games also allow players to interact with a virtual world and learn through those experiences. Speech input has previously been explored as a way of interacting with a game, as talking is a natural way of communicating. By talking to a game, the experiences created during gameplay become more valuable, which in turn facilitates effective learning. In order to enable a game to “hea...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this study was to investigate language learning through the use of interactive games....
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition ...
Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a ...
<p>Cognitive neuroscientists studying sound and speech learning have successfully used videogames as...
Computer games has been widespread. Currently, almost all devices that have a screen can play the ga...
One of the most promising devices available to the modern instructor is based upon a simple premise-...
This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Heari...
This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Heari...
Levels of literacy and the variance in them, continue to be a problem in the world. These problems a...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this study was to investigate language learning through the use of interactive games....
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition ...
Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a ...
<p>Cognitive neuroscientists studying sound and speech learning have successfully used videogames as...
Computer games has been widespread. Currently, almost all devices that have a screen can play the ga...
One of the most promising devices available to the modern instructor is based upon a simple premise-...
This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Heari...
This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Heari...
Levels of literacy and the variance in them, continue to be a problem in the world. These problems a...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this study was to investigate language learning through the use of interactive games....