The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition in a serious game. Moreover, it purposed to measure factors that could affect the user experience while users were playing a serious game, ExerGo using speech recognition. The thesis also aimed to make some recommendations that could be taken into account by the developers of the case study game using. The theoretical sections focus on the user experience, serious games, speech recognition technology, and research method. The empirical part was carried out by using two questionnaires. The first questionnaire purposed to explore how people think about serious games and speech recognition. The second questionnaire aimed to discover the playe...
Playing and enjoying games might seem like a simple task to most people even though many games rely ...
Includes bibliographical references (p. 60-64).Many virtual environments like interactive computer g...
In this chapter, we consider a particular method of specifically evaluating the user experience of g...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
The present study intended to identify the needs and development directions of a serious vocal train...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usabilit...
This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Heari...
Almost all games are designed to be played using a manual input device, as a result, people with var...
Computer games has been widespread. Currently, almost all devices that have a screen can play the ga...
Playing and enjoying games might seem like a simple task to most people even though many games rely ...
Playing and enjoying games might seem like a simple task to most people even though many games rely ...
Includes bibliographical references (p. 60-64).Many virtual environments like interactive computer g...
In this chapter, we consider a particular method of specifically evaluating the user experience of g...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
The present study intended to identify the needs and development directions of a serious vocal train...
Computer games are now a part of our modern culture. However, certain categories of people are exclu...
© 2020 Fraser John AllisonThis thesis is concerned with the phenomenon of voice-operated interaction...
Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usabilit...
This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Heari...
Almost all games are designed to be played using a manual input device, as a result, people with var...
Computer games has been widespread. Currently, almost all devices that have a screen can play the ga...
Playing and enjoying games might seem like a simple task to most people even though many games rely ...
Playing and enjoying games might seem like a simple task to most people even though many games rely ...
Includes bibliographical references (p. 60-64).Many virtual environments like interactive computer g...
In this chapter, we consider a particular method of specifically evaluating the user experience of g...