We present and evaluate a robust method for the interpretation of spoken input to a conversational computer game. The scenario of the game is that of a player interacting with embodied fairy-tale characters in a 3D world via spoken dialogue (supplemented by graphical pointing actions) to solve various problems. The player himself cannot directly perform actions in the world, but interacts with the fairy-tale characters to have them perform various tasks, and to get information about the world and the problems to solve. Hence the role of spoken dialogue as the primary means of control is obvious and natural to the player. Naturally, this means that robust spoken language understanding becomes a critical component. To this end, the paper desc...
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
Today very little progress has been made in the field of Computer Science towards the development of...
This paper presents a novel idea of talking to a computer in a simple and reduced language capable o...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
Speech and natural language are natural and convenient ways to interact with artificial characters. ...
We present an engine for text adventures -- computer games with which the player interacts using nat...
The work presented in this paper is an endeavor to create a prototype of a computer game with spo...
Abstract. This paper presents the NICE fairy-tale game system, which enables adults and children to ...
This paper explores the characteristics of a new language for communication with game characters. Th...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction w...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions ...
This paper describes a system that leads us to believe in the feasibility of constructing natural sp...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
Today very little progress has been made in the field of Computer Science towards the development of...
This paper presents a novel idea of talking to a computer in a simple and reduced language capable o...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
Speech and natural language are natural and convenient ways to interact with artificial characters. ...
We present an engine for text adventures -- computer games with which the player interacts using nat...
The work presented in this paper is an endeavor to create a prototype of a computer game with spo...
Abstract. This paper presents the NICE fairy-tale game system, which enables adults and children to ...
This paper explores the characteristics of a new language for communication with game characters. Th...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interaction w...
Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions ...
This paper describes a system that leads us to believe in the feasibility of constructing natural sp...
abstract: Speech recognition in games is rarely seen. This work presents a project, a 2D computer ga...
MSc (Computer Science), North-West University, Vaal Triangle Campus, 2014Playing has been part of pe...
Arcade-style games like Tetris and Pacman are often difficult to adapt for educational purposes beca...
Today very little progress has been made in the field of Computer Science towards the development of...
This paper presents a novel idea of talking to a computer in a simple and reduced language capable o...