Contemporary video games are generally designed with the aim of engendering a state of immersion in their players. A sense of 'presence' is considered to be a prerequisite of total immersion, the ultimate level of immersion, and can be directly related to the degree of realism in the simulation presented in a videogame. However, continuously increasing the degree of visual realism in an image could cause adverse effects such as fault amplification and more importantly, emotions like fear and dread of the uncanny. It can also substantially raise the development costs of a game. Consequently, videogame developers would benefit greatly from knowing the threshold beyond which increased realism is counter-productive. This paper details the devel...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
© 2016 Elsevier Ltd Perceived realism is a key concept in explaining the mental processing of media ...
Videogames have had to struggle with balancing the requirements of 'good' gameplay with a drive towa...
This work explores how people who play and develop video games perceive realism. ‘Realism’ is a very...
Abstract—Traditionally, computer graphics has been con-cerned with producing imagery that is as phys...
Serious games are playing an increasingly important role for training people about real world situat...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...
Figure 1: A psychophysical experiment explored factors underlying human judgments of visual realism ...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Assessing the visual realism of images is increasingly becoming an essential aspect of fields rangin...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enab...
A model of a realism score for immersive virtual reality and driving simulators is presented. First,...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
© 2016 Elsevier Ltd Perceived realism is a key concept in explaining the mental processing of media ...
Videogames have had to struggle with balancing the requirements of 'good' gameplay with a drive towa...
This work explores how people who play and develop video games perceive realism. ‘Realism’ is a very...
Abstract—Traditionally, computer graphics has been con-cerned with producing imagery that is as phys...
Serious games are playing an increasingly important role for training people about real world situat...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...
Figure 1: A psychophysical experiment explored factors underlying human judgments of visual realism ...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Assessing the visual realism of images is increasingly becoming an essential aspect of fields rangin...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
In augmented reality, virtual graphical objects are overlaid over the real environment of the observ...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enab...
A model of a realism score for immersive virtual reality and driving simulators is presented. First,...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
© 2016 Elsevier Ltd Perceived realism is a key concept in explaining the mental processing of media ...
Videogames have had to struggle with balancing the requirements of 'good' gameplay with a drive towa...