It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual environments (VEs) targeting transfer of training in real-world task situations. Computational metrics which aim to predict the degree of fidelity of a rendered image can be based on psychophysical observations. For interactive simulations, psychophysical investigations can be carried out into the degree of similarity between the original and a synthetic simulation. Psychophysics comprises a collection of methods used to conduct non-invasive experiments on humans, the purpose of which is to study mappings between events in an environment and levels of sensory responses to those events. This tutorial will present the techniques and principles...
This research presents an innovative method for assessing ‘functional realism’ of interactive Virtua...
Summarization: Simulation fidelity is characterized as the extent to which a Virtual Environment (VE...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
This paper describes a methodology based on human judgments of memory awareness states for assessing...
Accurate simulation of physics is often not required in order to induce the feeling of ‘reality’ aft...
Accurate simulation of physics is often not required in order to induce the feeling of 'reality' aft...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
Summarization: This paper describes a methodology based on human judgments of memory awareness state...
Summarization: The research community is challenged to investigate the factors that make virtual rea...
In this talk, the problem of evaluating the fidelity of animations will be addressed. The concept of...
A photorealistic, computer-generated interactive environment strives to achieve the same sense of sp...
Virtual environments grant the ability to experience real-world scenarios, such as driving, in a vir...
Summarization: This article postulates that perceptual fidelity is not necessarily communicated by e...
This research presents an innovative method for assessing ‘functional realism’ of interactive Virtua...
Summarization: Simulation fidelity is characterized as the extent to which a Virtual Environment (VE...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
This paper describes a methodology based on human judgments of memory awareness states for assessing...
Accurate simulation of physics is often not required in order to induce the feeling of ‘reality’ aft...
Accurate simulation of physics is often not required in order to induce the feeling of 'reality' aft...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
Summarization: This paper describes a methodology based on human judgments of memory awareness state...
Summarization: The research community is challenged to investigate the factors that make virtual rea...
In this talk, the problem of evaluating the fidelity of animations will be addressed. The concept of...
A photorealistic, computer-generated interactive environment strives to achieve the same sense of sp...
Virtual environments grant the ability to experience real-world scenarios, such as driving, in a vir...
Summarization: This article postulates that perceptual fidelity is not necessarily communicated by e...
This research presents an innovative method for assessing ‘functional realism’ of interactive Virtua...
Summarization: Simulation fidelity is characterized as the extent to which a Virtual Environment (VE...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...