This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enables a self-report measurement of perceived realism of a virtual environment in four main aspects of such realism-scene realism, audience behavior realism, audience appearance realism and sound realism. However, since the development of the original scale, the VR technology significantly changed. We aimed to respond to that change and revalidate the original measure in the contemporary setting. For the purpose of scale validation, data was gathered from six studies with 720 participants in total. Five experiments and one online survey were conducted to examine psychometric properties of the scale in accordance with the Standards for Educationa...
© 2016 Elsevier Ltd Perceived realism is a key concept in explaining the mental processing of media ...
Immersive virtual environments have proven to be a plausible platform to be used by multiple discipl...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
International audienceA model of a realism score for immersive virtual reality and driving simulator...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
Proper evaluation of realism in immersive virtual experiences is crucial to ensure optimisation of r...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
The concepts of “immersion” and “presence” have been considered as staple metrics for evaluating the...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
© 2016 Elsevier Ltd Perceived realism is a key concept in explaining the mental processing of media ...
Immersive virtual environments have proven to be a plausible platform to be used by multiple discipl...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
International audienceA model of a realism score for immersive virtual reality and driving simulator...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
Proper evaluation of realism in immersive virtual experiences is crucial to ensure optimisation of r...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
The concepts of “immersion” and “presence” have been considered as staple metrics for evaluating the...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
© 2016 Elsevier Ltd Perceived realism is a key concept in explaining the mental processing of media ...
Immersive virtual environments have proven to be a plausible platform to be used by multiple discipl...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...