That VR media are realistic, or more realistic than other traditional forms of depictive media, has sometimes claimed to be a “common-sense” view. Exactly what comprises the realism of virtual media is not entirely clear and needs careful analysis, however. This paper offers a philosophical analysis of the concept of “virtual realism” as it applies to videogames and related media. The term turns out to have several different senses that though related, are materially distinct and of differing credibility. This paper will add depth and clarity to the growing literature on virtual reality media by providing analysis of a key concept that is currently undertheorized
Virtual worlds are notable for their realism, both for the sense of psychological immersion they pro...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Huma...
Busselle and Greenberg (2000) conducted a narrative review of the literature on realism judgements i...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
The takes issue the VR experience in the context of the concepts of realism. He presents the process...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
With the rise of the new medium like Virtual reality, it is important not only to understand the tec...
Videogames depict objects, individuals and situations that, like those depicted in fictions such as ...
Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this ...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
Virtual worlds are notable for their realism, both for the sense of psychological immersion they pro...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Huma...
Busselle and Greenberg (2000) conducted a narrative review of the literature on realism judgements i...
That VR media are realistic, and even more realistic than other traditional forms of depictive media...
The takes issue the VR experience in the context of the concepts of realism. He presents the process...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
With the rise of the new medium like Virtual reality, it is important not only to understand the tec...
Videogames depict objects, individuals and situations that, like those depicted in fictions such as ...
Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this ...
Virtual reality has as a new mediaform dramatically changed how we look at interactive digital exper...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
Virtual worlds are notable for their realism, both for the sense of psychological immersion they pro...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Huma...
Busselle and Greenberg (2000) conducted a narrative review of the literature on realism judgements i...