Abstract—Traditionally, computer graphics has been con-cerned with producing imagery that is as physically accurate as possible. But accurate physical simulation of geometry, lighting and material properties of a visual scene can be cumbersome and time-consuming. At the same time, human vision is far from accurate, which offers an enormous opportunity to create imagery at a reduced computational cost as well as with less reliance on human modelers. As a result, a recent trend is towards accepting perceptual plausibility instead of physical accuracy as a guiding principle in the design of modeling and rendering systems. This requires us to understand visual realism, which involves both learning statistical regularities of the world, for inst...
The precision of image synthesis techniques for rendering naturalistic scenes often works contrary t...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene ...
Assessing the visual realism of images is increasingly becoming an essential aspect of fields rangin...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
Computer generated imagery, or CGI, can be used to produce renders of near photographic quality, but...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Figure 1: A psychophysical experiment explored factors underlying human judgments of visual realism ...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
The goal of procedural modeling is to generate realistic content. The realism of this content is typ...
Visual realism is defined as the degree an image appears to people to be a photo rather than compute...
Accurate simulation of physics is often not required in order to induce the feeling of 'reality' aft...
Accurate simulation of physics is often not required in order to induce the feeling of ‘reality’ aft...
Computer Graphics allows us today to visualize in real-time innumerable and amazing scenarios with n...
The precision of image synthesis techniques for rendering naturalistic scenes often works contrary t...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene ...
Assessing the visual realism of images is increasingly becoming an essential aspect of fields rangin...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
Computer generated imagery, or CGI, can be used to produce renders of near photographic quality, but...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Figure 1: A psychophysical experiment explored factors underlying human judgments of visual realism ...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
The goal of procedural modeling is to generate realistic content. The realism of this content is typ...
Visual realism is defined as the degree an image appears to people to be a photo rather than compute...
Accurate simulation of physics is often not required in order to induce the feeling of 'reality' aft...
Accurate simulation of physics is often not required in order to induce the feeling of ‘reality’ aft...
Computer Graphics allows us today to visualize in real-time innumerable and amazing scenarios with n...
The precision of image synthesis techniques for rendering naturalistic scenes often works contrary t...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene ...