Computer generated imagery, or CGI, can be used to produce renders of near photographic quality, but what makes these renders considered realistic? Do there exist certain material settings or parameters that make an object more realistic than others? If so, these values can be used to produce incredibly photorealistic renders, and unrealistic parameters can be more easily identified. Prior research in this subject utilized computer algorithms analyzing roughness, color and shadow parameters compared to photographic reference, while another utilized a small sample size of non-artist background human subjects analyzing both photographs and digital renders to determine what material and visual properties quantified photorealism. This paper int...
How important is a perfect index of refraction value for the look of a material? Does everything hav...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
Determining the visual fidelity of an image is a fundamental problem in computer graphics. When is a...
When creating materials in computer graphics, the most common method is to estimate the properties b...
Abstract—Traditionally, computer graphics has been con-cerned with producing imagery that is as phys...
From its inception in 1960, computer graphics (CG) technology has quickly progressed from simple 3-D...
Assessing the visual realism of images is increasingly becoming an essential aspect of fields rangin...
Figure 1: A psychophysical experiment explored factors underlying human judgments of visual realism ...
We present a framework for creating photo-realism of three-dimensional augmented objects, as well as...
The context of this work is predictive rendering; our objective is to previsualize materials based o...
Creating realistic computer generated imagery is essential for modern movies and video games. Recrea...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
Abstract3D computer graphic artists have focused more on animated films, broadcast, feature films, i...
The precision of image synthesis techniques for rendering naturalistic scenes often works contrary t...
Under normal viewing conditions, humans find it easy to distinguish between objects made out of diff...
How important is a perfect index of refraction value for the look of a material? Does everything hav...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
Determining the visual fidelity of an image is a fundamental problem in computer graphics. When is a...
When creating materials in computer graphics, the most common method is to estimate the properties b...
Abstract—Traditionally, computer graphics has been con-cerned with producing imagery that is as phys...
From its inception in 1960, computer graphics (CG) technology has quickly progressed from simple 3-D...
Assessing the visual realism of images is increasingly becoming an essential aspect of fields rangin...
Figure 1: A psychophysical experiment explored factors underlying human judgments of visual realism ...
We present a framework for creating photo-realism of three-dimensional augmented objects, as well as...
The context of this work is predictive rendering; our objective is to previsualize materials based o...
Creating realistic computer generated imagery is essential for modern movies and video games. Recrea...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
Abstract3D computer graphic artists have focused more on animated films, broadcast, feature films, i...
The precision of image synthesis techniques for rendering naturalistic scenes often works contrary t...
Under normal viewing conditions, humans find it easy to distinguish between objects made out of diff...
How important is a perfect index of refraction value for the look of a material? Does everything hav...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
Determining the visual fidelity of an image is a fundamental problem in computer graphics. When is a...