Our thesis revolves around how intrinsically motivational incentives can be created by using gameplay elements and features instead of creating motivation with extrinsically mediated rewards. We find problems with achievement systems being too focused on rewarding players extrinsically instead of adding to the increase in motivation along with the gameplay experience. Using theories from the psychology field on motivation we created a foundation from which we started to design a game that creates motivation through its features and mechanics. From the feedback we received on our user testing and interviews, all within an iterative design process, we found that users responded more positively to our suggested improvements concerning the high...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Video games have been known to increase the levels of player’s motivation. This initiated the emerge...
Abstract: This paper outlines variables needed to develop educational games, to specially enhance pl...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
\u3cbr/\u3eGames for training aim to keep interest in training activities high by making them more e...
The aim of this article is to present the methodological approach adopted for the development and it...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
The aim of this article is to present the methodological approach adopted for the development and it...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
Video games have been known to increase the levels of player’s motivation. This initiated the emerge...
Self-determination theory (SDT; Intrinsic motivation and self-determination in human behavior, New Y...
Emotional game agents (EGA) present a way to provide real-time verbal feedback to the player in an i...
The game industry is growing by every year but for some reason the research surrounding it hasn't ca...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Video games have been known to increase the levels of player’s motivation. This initiated the emerge...
Abstract: This paper outlines variables needed to develop educational games, to specially enhance pl...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
\u3cbr/\u3eGames for training aim to keep interest in training activities high by making them more e...
The aim of this article is to present the methodological approach adopted for the development and it...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
The aim of this article is to present the methodological approach adopted for the development and it...
This article, assuming that player motivations are the outcome of continuous player-environment inte...
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
Video games have been known to increase the levels of player’s motivation. This initiated the emerge...
Self-determination theory (SDT; Intrinsic motivation and self-determination in human behavior, New Y...
Emotional game agents (EGA) present a way to provide real-time verbal feedback to the player in an i...
The game industry is growing by every year but for some reason the research surrounding it hasn't ca...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Video games have been known to increase the levels of player’s motivation. This initiated the emerge...
Abstract: This paper outlines variables needed to develop educational games, to specially enhance pl...