textSince the mid-1980s, various educational games have been developed, and their popularity has implications for the use of games in the classroom. Although research over many years has shown games to be effective in enhancing motivation and improving learner performance, studies that connect specific elements of games and learner motivation are lacking. This report is a literature review of relevant articles on motivation and attributes in game-based learning, including empirical studies and theoretical articles from 2009 to present. Based on the attributes presented by Wilson et al. (2009), the game environments in these studies are reviewed, with a focus on recent studies and trends related to game-based learning. This review also prese...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
In this chapter, the authors present a study conducted among university students with the purpose of...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Games are an effective and cost-saving method in education and training. Although much is known abou...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Abstract: This paper outlines variables needed to develop educational games, to specially enhance pl...
Games are an effective and cost-saving method in education and training. Although much is known abou...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
Computer games started to be integrated in the learning process in order to bridge the gap between t...
The potential of non-educational games in learning is well-established, but there have been relative...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
In this chapter, the authors present a study conducted among university students with the purpose of...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Games are an effective and cost-saving method in education and training. Although much is known abou...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Abstract: This paper outlines variables needed to develop educational games, to specially enhance pl...
Games are an effective and cost-saving method in education and training. Although much is known abou...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
Computer games started to be integrated in the learning process in order to bridge the gap between t...
The potential of non-educational games in learning is well-established, but there have been relative...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
In this chapter, the authors present a study conducted among university students with the purpose of...