The aim of this article is to present the methodological approach adopted for the development and iteration of the Model of Game Motivation (MGM), a conceptual model explaining digital play motivation. A multidisciplinary, mixed-methods research design was deployed for the empirical iteration of the model. This choice was reinforced by the critical review of related literature, which revealed that a combination of evidence from multiple disciplines (psychology, sociology, and technology) could contribute to a more comprehensive understanding of play motivation. An iterative, hypothesis-testing research design was the strategy used to conduct multidisciplinary, mixed-methods research. The initial, theoretical version of the MGM was iterated ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
The aim of this article is to present the methodological approach adopted for the development and it...
Title: Motivation for playing games and motives behind different types of games Objectives: The aim ...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
In this paper the motivations for play in the context of single- and multi-player digital Role-Playi...
The purpose of this research is to explore whether people in entertaining and educational physical s...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
An empirical model of player motivations in online games provides the foundation to understanding an...
It has been suggested that digital games can be powerful learning environments that encourage active...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
The aim of this article is to present the methodological approach adopted for the development and it...
Title: Motivation for playing games and motives behind different types of games Objectives: The aim ...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
In this paper the motivations for play in the context of single- and multi-player digital Role-Playi...
The purpose of this research is to explore whether people in entertaining and educational physical s...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
An empirical model of player motivations in online games provides the foundation to understanding an...
It has been suggested that digital games can be powerful learning environments that encourage active...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...